16-Dec-2018, 11:16 AM
I know as a beginner that BLHeli_32 lets you run DShot1200, while BLHeli_S can do DShot600 at most.. But apart form that are there any other differences in terms of performance?
Differences between BLHeli_S and BLHeli_32 |
16-Dec-2018, 11:16 AM I know as a beginner that BLHeli_32 lets you run DShot1200, while BLHeli_S can do DShot600 at most.. But apart form that are there any other differences in terms of performance? 16-Dec-2018, 11:28 AM BLHeli_32 is smoother, especially with 48khz FET PWM, and _S tends to feel sharper. I actually feel like _32 seems a tad less direct, but you can recover that some by using feed forward and tweaking your rates a bit. There are other differences that are more technical in nature that I could go on about for a while, but they're more academic than functional. Telemetry and native dma for DShot are excellent additions, but don't really impact flight handling, more a convenience thing. Also the difference is pretty small even in flight handling, so I would say a large segment of pilots are probably not at the point where it would make a difference or they would necessarily notice. For certain types of flying though it's quite noticeable. 16-Dec-2018, 12:04 PM Most importantly you can now play music with custom startup tones! But seriously, currently limiting seems like a great addition and I'm surprised from ESCs don't support it. The ground is for dead people. 16-Dec-2018, 12:24 PM Not all performance related, but some advantages of BLHeli_32 over BLHeli_S are listed below (taken directly from Oscar's blog post HERE so all credit goes to him)...
And another of Oscar's blog posts on the subject worth a read is at the link below:- https://oscarliang.com/best-blheli-32-settings 16-Dec-2018, 05:43 PM Blheli_s is open source and written in Assembly. Blheli32 is close source written in C++ by the same people who developed Blheli_s. If you buy blheli32, those guys get paid for their time. Blheli_s has pretty much stopped development. Blheli32 is the current and will continue to be supported. As far as real world differences, I can't tell. |
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