09-Apr-2016, 02:43 AM
Just Curious if others have noticed a change in how Airmode is working in BF 2.6.0?
Previously I would set Motor_Stop to OFF, assign a switch for Airmode and all is good., But now I see in BF 2.6.0 I no longer have to have Motor_Stop OFF.
What happens now is you can leave Motor_Stop ON and once the quad is armed and you flick the Airmode switch the motors burst into song.
Previously I would set Motor_Stop to OFF, assign a switch for Airmode and all is good., But now I see in BF 2.6.0 I no longer have to have Motor_Stop OFF.
What happens now is you can leave Motor_Stop ON and once the quad is armed and you flick the Airmode switch the motors burst into song.